![]() ![]() ![]() The problem? If you wanted the skins, upgrades, weapons and more, you had to spend thousands of euros to have it, which caused the ire of users. Electronic Arts saw the goose that laid the golden eggs and decided to combine adding microtransactions into a game based on one of the most important sagas in video game history: Star Wars Battlefront 2. This microtransaction model has generated hundreds of millions of revenue for Epic Games, showing everyone that it was still better to launch a free game with microtransactions.Īs always, the pitcher goes so much to the source that it ends up breaking. The trick is in the skins, which you must buy if you want them for a few euros (or your local currency). ![]() PlayerUnknown's Battlegroudn at that time split it with its Battle Royale theme and someone at Epic Games came up with replicating the model in Fortnite and making it Free-to-Play (you can play it without paying), making it a resounding success.įortnite with its 'cartoon' graphics and its different seasons quickly became a success. The Epic Games game was initially paid, with a fairly restrained success. This model has been a great success, billing games like Candy Crush hundreds of millions every month.Īlthough there are previous examples, possibly the explosion of this methodology of obtaining income from a game was with Fortnite. Smartphones brought a new business model: I give you the game but pay a little for lives, extras, skills or whatever it takes.
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